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Ultimate Divine-Beast →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn. | |||||
Average Rating Score | 1.8(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Ultimate Divine-Beast (4 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Ultimate Divine-Beast" card reviews and rating scores
1.8(9) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
22% | (2) | ||
77% | (7) |
くず
2022/09/13 10:29
2022/09/13 10:29
From now on, let's say that the illustration of "The Revived Sky God" is different
アルバ
2020/12/27 9:40
2020/12/27 9:40
When declaring an attack, it has a strangely narrow habit of cutting one card from your hand to revive a god, and the timing is also delicate, and it requires a hand cost.
Ra can't be revived from the beginning, and Osiris doesn't work well due to the hand cost requirement, so only Obelisk can be used properly.
Due to the disadvantages of God's Special Summon, he can only live to the end.
Compared to a general-purpose resurrection card, it can be used many times over the course of a turn, but as a resurrection card, the timing and efficiency are poor, and once it turns face up, it is almost impossible to activate it, so it is not a big advantage.
Forced combat also only deals reflection damage, and the activation of all card destruction that activates in the end phase is slow, and it is necessary for this and God to survive by the end.
The resurrection range is extremely narrow, and if you wait for an attack declaration and you can only do this due to the cost of your hand, you can only say that it is out of the question.
Ra can't be revived from the beginning, and Osiris doesn't work well due to the hand cost requirement, so only Obelisk can be used properly.
Due to the disadvantages of God's Special Summon, he can only live to the end.
Compared to a general-purpose resurrection card, it can be used many times over the course of a turn, but as a resurrection card, the timing and efficiency are poor, and once it turns face up, it is almost impossible to activate it, so it is not a big advantage.
Forced combat also only deals reflection damage, and the activation of all card destruction that activates in the end phase is slow, and it is necessary for this and God to survive by the end.
The resurrection range is extremely narrow, and if you wait for an attack declaration and you can only do this due to the cost of your hand, you can only say that it is out of the question.
宵闇の変態
2020/12/25 3:02
2020/12/25 3:02
I want to stop watching when the opponent declares an attack, but I'm not satisfied with that, so I demand a limited hand cost, and what I can do with attack guidance is Back to the Front, isn't it too anachronistic? ? ?
It's a pity that the entire removal is activated very late at the end phase, and in the first place, there is no applicable person, it is negate by the negate holder, and it is broken, so it is not even a bonus.
It's a pity that the last one I found had such an effect.
It's a pity that the entire removal is activated very late at the end phase, and in the first place, there is no applicable person, it is negate by the negate holder, and it is broken, so it is not even a bonus.
It's a pity that the last one I found had such an effect.
wairo
2020/12/24 1:15
2020/12/24 1:15
A card that activates a spell as a cost when he declares an attack
On top of being unusually heavy, Back to the Front is enough if you just want to revive God in his Defense Position.
As a differentiating point, it has the ability to induce attacks to God and the effect of destroying cards on the opponent's field.
However, even if you let the god guide the attack, only a small amount of reflected damage is given, and the destructive effect remains in the final stage, so it's almost a bonus effect because the effect is not activated.
On top of being unusually heavy, Back to the Front is enough if you just want to revive God in his Defense Position.
As a differentiating point, it has the ability to induce attacks to God and the effect of destroying cards on the opponent's field.
However, even if you let the god guide the attack, only a small amount of reflected damage is given, and the destructive effect remains in the final stage, so it's almost a bonus effect because the effect is not activated.
とき
2020/12/22 23:37
2020/12/22 23:37
By discarding one Spell Trap when the opponent declares an attack, the effect of reviving his GY's Divine-Beast in defense and attacking that card and the opponent's card that activated the effect during the end phase where Divine-Beast exists on the field A trap card that has the effect of destroying all
It's probably meant to be a card that can aim at reviving GY's god many times, but it's extremely passive and unstable because it can only be activated when the opponent declares an attack. The opponent will also attack with some kind of countermeasure. Additionally, he has a high Spell Trap exclusive hand cost. Therefore, it is quite difficult to aim to revive God many times with this card. In that case, there would be a resurrection method such as the free chain Living Dead.
The other effect seems to be flashy and strong at first glance, but the activation of the end is slow and you have to keep God on the field. You will either succeed in activating the first effect of this card or Tribute Summon separately. Since you can see what you're aiming for, you should be able to deal with it by using some kind of material as your opponent, or by removing God or this card. It was the card that was revealed at the end, but it showed a way of overthinking more than I imagined.
It's probably meant to be a card that can aim at reviving GY's god many times, but it's extremely passive and unstable because it can only be activated when the opponent declares an attack. The opponent will also attack with some kind of countermeasure. Additionally, he has a high Spell Trap exclusive hand cost. Therefore, it is quite difficult to aim to revive God many times with this card. In that case, there would be a resurrection method such as the free chain Living Dead.
The other effect seems to be flashy and strong at first glance, but the activation of the end is slow and you have to keep God on the field. You will either succeed in activating the first effect of this card or Tribute Summon separately. Since you can see what you're aiming for, you should be able to deal with it by using some kind of material as your opponent, or by removing God or this card. It was the card that was revealed at the end, but it showed a way of overthinking more than I imagined.
ゲトゥ
2020/12/21 17:32
2020/12/21 17:32
Effect (1): If you just want to revive, there are many cards that can be used at no cost, and if you want to declare an attack against the opponent, there are a lot of powerful cards.
Effect (2): There are some cards that allow you to change species, so you can use them, but it says "The effect was activated on the field this turn." It's troublesome to remember, and if it's activated during the End Phase, it often ruins your field. Honestly, it would have been nice to destroy all the surfaces in the end phase...
Effect (2): There are some cards that allow you to change species, so you can use them, but it says "The effect was activated on the field this turn." It's troublesome to remember, and if it's activated during the End Phase, it often ruins your field. Honestly, it would have been nice to destroy all the surfaces in the end phase...
シエスタ
2020/12/21 9:10
2020/12/21 9:10
Phantom Beast god support revealed at the end of GODBOX. I honestly thought it would be Saatchi, but I was shown a lot more Zukkoke than I imagined.
You can permanently revive God, but it's hard to use as it's an 11th season card, and it can only be activated when the opponent declares an attack. There are quite a few things.
Moreover, the revival target cannot be said to be compatible with this card,
Osiris can't make good use of thunderbolts when reviving at the time of attack declaration, and it is difficult to maintain offense and defense due to the hand cost.
Wo has the magic sentence "This card cannot be special summoned", and there is no flexible specification of ignoring summoning conditions. In the first place, resurrection is just 0 offense and defense.
Obelisk alone has a target resistance of 4000 attack and defense, so it can be said that the compatibility is good.
However, whether it's Osiris or Obelisk, Special Summon only exists for one turn, and if it is revived many times, it will be exhausted.
It's also slow to remove 2, and it's easy to evade, so it's not very useful.
Say it clearly! Are you weak...?
Although I think that the reproduction of the original is wonderful, it has become a terrible substitute probably because I stuck to it. The level of feeling malice even when wo is not included in the resurrection target.
Please compare it with the Phantasm support. The original performance is not so high, but why are you so self-respecting?
Later, Osiris and Obelisk have their own resurrection cards.
Although it is a one-time use, it has a powerful additional effect, and since it cannot be expected to be activated many times in the first place, it can be said that it has no position anymore. (It wasn't originally)
You can permanently revive God, but it's hard to use as it's an 11th season card, and it can only be activated when the opponent declares an attack. There are quite a few things.
Moreover, the revival target cannot be said to be compatible with this card,
Osiris can't make good use of thunderbolts when reviving at the time of attack declaration, and it is difficult to maintain offense and defense due to the hand cost.
Wo has the magic sentence "This card cannot be special summoned", and there is no flexible specification of ignoring summoning conditions. In the first place, resurrection is just 0 offense and defense.
Obelisk alone has a target resistance of 4000 attack and defense, so it can be said that the compatibility is good.
However, whether it's Osiris or Obelisk, Special Summon only exists for one turn, and if it is revived many times, it will be exhausted.
It's also slow to remove 2, and it's easy to evade, so it's not very useful.
Say it clearly! Are you weak...?
Although I think that the reproduction of the original is wonderful, it has become a terrible substitute probably because I stuck to it. The level of feeling malice even when wo is not included in the resurrection target.
Please compare it with the Phantasm support. The original performance is not so high, but why are you so self-respecting?
Later, Osiris and Obelisk have their own resurrection cards.
Although it is a one-time use, it has a powerful additional effect, and since it cannot be expected to be activated many times in the first place, it can be said that it has no position anymore. (It wasn't originally)
みめっと
2020/12/19 12:10
2020/12/19 12:10
The illustration depicts a scene in which Osiris was released from the Spellbinding Circle used by Yugi due to his own resistance in the original puppet battle, but in effect, Kaiba revived the obelisk in the battle against Yugi and was able to save Osiris in that turn. It is a thing that can reproduce the scene as a limited invincible shield.
Although it is a Divine-Beast designation, Ra is absent as usual because it is a Special Summon from GY.
It's a Continuous Trap that can be used every turn as long as you pay the cost, but since the activation condition is when the opponent declares an attack, it's a one-time effect, and even before activation, you'll be alerted when the obelisk falls to GY. There is no doubt that the performance is good, so it is hard to say that the performance is good.
I wrote a lot about it in the second half, but personally, I think it's a disappointing card that has an unstable return, and the number of cards played is not stable.
If you decide beautifully, you may be able to damage the field by destroying the monsters that used the effect and the Continuous Spell and Continuous Trap used during deployment while giving more than 2000 reflection damage at the end before God sleeps again. However, it's really tough to say that God or this card can be disposed of before the end comes.
The effect of 2 can be activated during both end phases even if a normal summoned god is on the field, but if it's a god-only Continuous Trap, it's got to be a bit more binding. I think it's undeniable that the name is lost.
Although it is a Divine-Beast designation, Ra is absent as usual because it is a Special Summon from GY.
It's a Continuous Trap that can be used every turn as long as you pay the cost, but since the activation condition is when the opponent declares an attack, it's a one-time effect, and even before activation, you'll be alerted when the obelisk falls to GY. There is no doubt that the performance is good, so it is hard to say that the performance is good.
I wrote a lot about it in the second half, but personally, I think it's a disappointing card that has an unstable return, and the number of cards played is not stable.
If you decide beautifully, you may be able to damage the field by destroying the monsters that used the effect and the Continuous Spell and Continuous Trap used during deployment while giving more than 2000 reflection damage at the end before God sleeps again. However, it's really tough to say that God or this card can be disposed of before the end comes.
The effect of 2 can be activated during both end phases even if a normal summoned god is on the field, but if it's a god-only Continuous Trap, it's got to be a bit more binding. I think it's undeniable that the name is lost.
ねこーら
2020/12/19 11:11
2020/12/19 11:11
Comprehensive evaluation: Demonstrates its power in combination with 《Skill Drain》, but it is better to use it normally.
The first is the ability to revive Divine-Beast and use it as a shield. Normally, it would self-destruct during the end phase using Obelisk the Tormentor as a shield, but Skill Drain can be used to maintain it.
The other is to destroy the "opponent's card that activated the effect" during the End Phase.
Monsters that use his spells, traps, and monster effects that remain on the field will be destroyed, but since they cannot interfere with 《Mystical Space Typhoon》etc., it is easy to avoid.
However, if you negate the opponent's monster effect with Skill Drain, even if you activate it, it will be negate and destroyed in the end phase.
Well, summoning God normally without using 《Skill Drain》, using (2) to reduce the opponent's influence, and using (1) to create a wall in case of emergency is more stable. Too late.
Addendum: If it's Lose 1 Turn, you can revive Obelisk the Tormentor and turn it into a wall while negating the self-destruction disadvantage.
The monsters deployed by the opponent can also be used for defense because they can be placed in his Defense Position and negate the effect, so can it be considered?
"Lose 1 Turn" doesn't affect summoning, so it looks like it can do something.
Since it can prevent self-destruction while also protecting 《Amano-Iwato》, can we consider using it together?
The first is the ability to revive Divine-Beast and use it as a shield. Normally, it would self-destruct during the end phase using Obelisk the Tormentor as a shield, but Skill Drain can be used to maintain it.
The other is to destroy the "opponent's card that activated the effect" during the End Phase.
Monsters that use his spells, traps, and monster effects that remain on the field will be destroyed, but since they cannot interfere with 《Mystical Space Typhoon》etc., it is easy to avoid.
However, if you negate the opponent's monster effect with Skill Drain, even if you activate it, it will be negate and destroyed in the end phase.
Well, summoning God normally without using 《Skill Drain》, using (2) to reduce the opponent's influence, and using (1) to create a wall in case of emergency is more stable. Too late.
Addendum: If it's Lose 1 Turn, you can revive Obelisk the Tormentor and turn it into a wall while negating the self-destruction disadvantage.
The monsters deployed by the opponent can also be used for defense because they can be placed in his Defense Position and negate the effect, so can it be considered?
"Lose 1 Turn" doesn't affect summoning, so it looks like it can do something.
Since it can prevent self-destruction while also protecting 《Amano-Iwato》, can we consider using it together?
Decks with "Ultimate Divine-Beast"
* is adopted as a key card.
● 2022-09-11 Shattered Destruction Ritual
● 2020-12-22 Ghostrick Thunder Force
● 2021-08-21 Yugi Deck Kai
● 2021-05-26 One Way
Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Discard
Effect:change attack targets
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PRISMATIC GOD BOX | PGB1-JP004 | 2020-12-19 | Ultra |
Ranking and View Num
Rating Score Rank | 12,306 / 13,171 Cards |
---|---|
View Num | 8,760 |
Others
Japanese card name | 絶対なる幻神獣 |
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